Categories
Uncategorised

Interior Lighting Shot Exploration

I found it difficlut to make lighting for interior shot, but I finally made it.

Because the limit of the software ability, If there is no bright light inside the room, like the shot I made above. The main light source is from outside. If I just simply add a light from outside through that little porthole, it is impossible to make the inside room look good because the software cannot let enough light passing through that hole.

It take me a lot of time to light the edge of the character. I struggle at fist but finally find a way out. I use 5 different render layer to render. So I divide the whole image into five part: Character, furniture, the shell of the rocket, particle and light ray. So when I render the character, I can remove the whole door and let more light coming in.

In this way, I don’t need let the light to meet all of the need from different part and finally done this shot.